WWE 2K15 signifies ace the start of to "new generation", which focuses on turning the franchise into to true wrestling game rather than "to fighting game with WWE Superstars in it." The new chain wrestling mini-game Have been implemented (exclusive to current generation consoles and PC only) to make matches play out dwell realistically. Pressing the grapple button at the beginning of the match will initiate To necklace-and-elbow tie up. At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into to side headlock, to wrist lock or to waist lock with to rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space movement keys on PC) to find to "sweet spot". If the attacker finds it first, they'll perform to move, if the defend finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their Normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking to bump or slam. They will occasionally stay down for seconds based on their stamina.